3/9/16 7:28 PM
All servers will come down for maintenance beginning at 3:00 AM PT (11 AM GMT) for a game update. Downtime is anticipated to be minimal.
Server Ruleset Changes
The Cerberus and Bandit servers in the US region have been changed to "Restricted Base Building ruleset." Both servers are PvP flagged and will prevent building near POIs.
When society collapsed and zombies became a reality, people believed that their worst nightmares had come true. But that nightmare had just begun, and now, new zombies have arisen to hunt the living. Survivors have spoken of zombies with strange new behaviors and properties, making the already slim possibility of survival that much smaller. New tactics will be needed to confront these emerging threats, and those who cannot adapt quickly will likely meet a terrifying and grisly end.
A new type of grenade can now be crafted that will attract the attention of zombies before exploding, killing any zombies within the blast radius.
Quality of Life Improvements:
The Wasteland Crate is here!
Shotgun Consistency Improvements
Consistent Helmet Functionality
We’ve had two helmets that function differently for some time now. As we analyzed them, it became apparent that, having both were too weak and neither was accomplishing the gameplay goal we had for them. Instead of continuing with distinct helmets that have clear weaknesses, both Tactical and Motorcycle helmets now function consistently across both helmets. Both have 20,000 durability and will break after one shot. In most cases, helmets will nullify all bonus headshot damage, leaving players fairly healthy after a single shot to the helmet. The one exception to that is the Hunting Rifle; headshots with it are lethal whether or not a helmet is equipped.
Combat Feedback Improvements
The visual effects for smoke and fire on vehicle damage states have been updated. There is also a change to the behavior so that once a vehicle starts burning it will take damage over time.
The health/condition resources have been re-calibrated to 3100, so by the time they reach 20% and start taking damage its equivalent to the 2500 points they used to have.
Once the fire starts at 20%, it takes about 45 seconds for the vehicle to expire.
At 10% the damage rate increases and the vehicle drops 80% of its engine torque.