10/26/17 8:39 AM
In the Fall of 2016, we began to assemble a new team that was directed to change and reinvigorate Just Survive. Ultimately, our goal was to challenge the survival genre with a new direction.
We understood that a shift as radical as this could please many fans while being undesirable to others, though we also believed that these changes would bring in new players. On August 15th 2017 we took the first step towards our goal with the release of Badwater Canyon, followed over the course of two months with several substantial updates. Many current and new players embraced these changes, showing agreement with the vision on the horizon, and we thank everyone for that.
In September 2017, the decision was made to move forward with a second shift, but in a far more familiar direction. That shift was developed in parallel with the recent update including Resolution Ridge, and is making its way to the Test Server today. With this new update, we will spend several weeks iterating the large adjustments we’ve made to the core game before this new direction is published to Live. Given the gravity of the changes it is important to test this at scale and get this content in front of our players for feedback as quickly as possible. Bugs and issues are to be expected on the Test Server, as our team will be moving quickly to implement everything below and more. We will be collecting feedback through multiple channels, and you can expect additional information in the weeks to come.
One important note before we get to the changelog for this update is that you may have seen that H1Z1 is planning to remaster Z1. While H1Z1 and Just Survive started from the same base, as development has broadened over the years the two games have become very different from each other, both with regard to what all of you see and experience, and the programming underneath. It’s best to consider each game as a separate entity moving forward.
In this update, you will find the following major changes: